5 for(uint8_t i=0; i<MaxItems; i++) {
12 for(i=0; i<MaxItems && _items[i] != NULL; i++) {;}
22 for(uint8_t i=0; i<MaxItems; i++) {
23 if (_items[i] != NULL) {
void draw()
Draws all items in a scene in order.
virtual void draw(uint16_t xOffset=0, uint16_t yOffset=0)=0